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Which game engines can AXIS Foundry export to?

AXIS Foundry exports to four game engines: Unity, Unreal Engine, Godot and Roblox. Each export is a GLB set up for its engine, and a rigged character uses that engine's skeleton: HumanIK for Unity, the Mannequin for Unreal, Skeleton3D for Godot 4 and R15 for Roblox. An engine-neutral GLB is offered too.

Updated · From the live product: the studio, the pricing table and the exporters.

Engine by engine

EngineWhat you getHow it imports
UnityA GLB; rigged characters on a HumanIK skeletonUnity's glTFast package
Unreal EngineA GLB; rigged characters on the Mannequin skeletonUnreal's built-in glTF importer
Godot 4A GLB; rigged characters as a Skeleton3DGodot imports glTF and GLB scenes directly
RobloxA blocky Roblox-style GLB, 20,000 faces for avatars and 10,000 for other assets; avatars as R15 charactersRoblox Studio's 3D Importer

The engine-neutral choice exports a plain GLB with Unreal's conventions, the server's default.

Other formats

The hosted site delivers GLB. The self-hosted engine also writes OBJ, STL, USDZ and FBX, and 3D-print prep adds an STL in millimetres.

Sources

Try it in the studio