How it works

Three steps to an engine-ready asset.

Describe or upload

Type a prompt or drop a reference image — pick one of eight asset kinds and your target engine.

Generate & validate

We generate, repair, run 38 validation rules and, for every character, hash each stage into a signed provenance chain — automatically.

Export & ship

Download a clean GLB tuned for Unity, Unreal, Godot or Roblox. Drop it in and go.

Try it

Describe it. Generate it. Ship it.

Type a prompt — the AXIS pipeline takes it from concept to mesh, validates it against 38 rules, and hands you an engine-ready GLB. Spin up the studio to run it for real.

Generate in Studio →
Your validated, engine-ready asset
appears here — then export to any engine.
Ready?

Your next asset is one prompt away.

No credit card. 200 free tokens. Validated, engine-ready output.

Start creating — free →