Built to ship, not just to preview.
Prompt to product
One sovereign pipeline, built on an open-weight 3D model, from prompt to an engine-ready, validated GLB.
Detail or game-ready — your call
Hosted tiers run 20k and 125k faces today; self-host the engine on your own GPU to generate multi-million-face detail meshes. Then decimate to any engine budget through a face-ceiling gate — real geometry, never a silent cube.
Exports to your engine
Unity, Unreal, Godot, Roblox as a ready GLB — and OBJ, STL, USDZ or FBX from the self-hosted engine. No silent cube fallbacks; geometry or an honest error.
Validated & provable
38 validation rules pass before export, and every stage of a character's build is hashed into a signed SHA-256 provenance chain.
Open & sovereign
An open-weight 3D model, a deterministic pipeline and a self-hosted engine. Your pipeline, not a black box.
Same input, same asset
Hash-verified determinism — regenerate and get byte-identical geometry. Auditable, reproducible, CI-friendly.
Your next asset is one prompt away.
No credit card. 200 free tokens. Validated, engine-ready output.
Start creating — free →