Open-weight 3D model · sovereign engine · no GPU to start

Engine-ready 3D,
sovereign and reproducible.

Text or an image in. Validated, engine-ready meshes out — exported to Unity, Unreal, Godot & Roblox, and every character carries a signed, hash-verified provenance chain. Eight asset kinds, one sovereign foundry.

★ ★ ★ ★ ★  200 free tokens on signup · no credit card
prompt → mesh 38/38 validated ✓ unity · unreal · godot · roblox
2 modeshosted · self-hosted engine
8 kindsavatar · prop · vehicle · creature …
4 enginesUnity · Unreal · Godot · Roblox
38 rulesvalidated before export
SHA-256deterministic provenance
Open3D model weights · self-hostable engine
Benchmarked head-to-head vs Meshy AI — measured on real generations
Up to 2.0M-face detail meshes self-hosted on your own GPU — 20k and 125k hosted today7 input formats — GLB · FBX · OBJ · STL · PLY · VRM · USDSigned SHA-256 provenance on every character UnityUnrealGodotRoblox USDGLB · FBX · STLSelf-hosted engine
Real output

One foundry for every asset kind.

Not just avatars. Every kind is generated as real geometry and delivered as a GLB — never a silent cube.

Try it

Describe it. Generate it. Ship it.

Type a prompt — the AXIS pipeline takes it from concept to mesh, validates it against 38 rules, and hands you an engine-ready GLB. Spin up the studio to run it for real.

Generate in Studio →
Your validated, engine-ready asset
appears here — then export to any engine.
Why AXIS

Built to ship, not just to preview.

Prompt to product

One sovereign pipeline, built on an open-weight 3D model, from prompt to an engine-ready, validated GLB.

Detail or game-ready — your call

Hosted tiers run 20k and 125k faces today; self-host the engine on your own GPU to generate multi-million-face detail meshes. Then decimate to any engine budget through a face-ceiling gate — real geometry, never a silent cube.

Exports to your engine

Unity, Unreal, Godot, Roblox as a ready GLB — and OBJ, STL, USDZ or FBX from the self-hosted engine. No silent cube fallbacks; geometry or an honest error.

Validated & provable

38 validation rules pass before export, and every stage of a character's build is hashed into a signed SHA-256 provenance chain.

Open & sovereign

An open-weight 3D model, a deterministic pipeline and a self-hosted engine. Your pipeline, not a black box.

Same input, same asset

Hash-verified determinism — regenerate and get byte-identical geometry. Auditable, reproducible, CI-friendly.

How it works

Three steps to an engine-ready asset.

Describe or upload

Type a prompt or drop a reference image — pick one of eight asset kinds and your target engine.

Generate & validate

We generate, repair, run 38 validation rules and, for every character, hash each stage into a signed provenance chain — automatically.

Export & ship

Download a clean GLB tuned for Unity, Unreal, Godot or Roblox. Drop it in and go.

Pricing

Start free. Scale when you ship.

Free
$0
  • 200 tokens on signup
  • All 8 asset kinds
  • 4-engine export
  • Community support
Start free
Indie
$19/mo
  • 240 tokens / month
  • Priority generation
  • High-poly & multi-view input
  • Commercial licence
Go Indie

Per-asset add-ons, purchased on assets you already own — no re-generation, failures auto-refund: Texture & paint · 12 · Rig & weight (beta) · 10 — free with every generation during beta · 3D-print prep (mm STL) · 8 tokens

Ready?

Your next asset is one prompt away.

No credit card. 200 free tokens. Validated, engine-ready output.

Start creating — free →