Text or an image in. Validated, engine-ready meshes out — exported to Unity, Unreal, Godot & Roblox, and every character carries a signed, hash-verified provenance chain. Eight asset kinds, one sovereign foundry.
Not just avatars. Every kind is generated as real geometry and delivered as a GLB — never a silent cube.
Type a prompt — the AXIS pipeline takes it from concept to mesh, validates it against 38 rules, and hands you an engine-ready GLB. Spin up the studio to run it for real.
One sovereign pipeline, built on an open-weight 3D model, from prompt to an engine-ready, validated GLB.
Hosted tiers run 20k and 125k faces today; self-host the engine on your own GPU to generate multi-million-face detail meshes. Then decimate to any engine budget through a face-ceiling gate — real geometry, never a silent cube.
Unity, Unreal, Godot, Roblox as a ready GLB — and OBJ, STL, USDZ or FBX from the self-hosted engine. No silent cube fallbacks; geometry or an honest error.
38 validation rules pass before export, and every stage of a character's build is hashed into a signed SHA-256 provenance chain.
An open-weight 3D model, a deterministic pipeline and a self-hosted engine. Your pipeline, not a black box.
Hash-verified determinism — regenerate and get byte-identical geometry. Auditable, reproducible, CI-friendly.
Type a prompt or drop a reference image — pick one of eight asset kinds and your target engine.
We generate, repair, run 38 validation rules and, for every character, hash each stage into a signed provenance chain — automatically.
Download a clean GLB tuned for Unity, Unreal, Godot or Roblox. Drop it in and go.
Per-asset add-ons, purchased on assets you already own — no re-generation, failures auto-refund: Texture & paint · 12 · Rig & weight (beta) · 10 — free with every generation during beta · 3D-print prep (mm STL) · 8 tokens
No credit card. 200 free tokens. Validated, engine-ready output.
Start creating — free →