Rig & Animation
Live reference for the canonical AXIS humanoid skeleton, the rig archetypes the foundry can produce, and the built-in animation library shipped with every avatar export.
AXIS-65 Humanoid Skeleton
The canonical 65-bone humanoid rig used by every humanoid avatar produced by the foundry. Every exporter (Unity, Unreal, Godot, Roblox) maps from this skeleton.
Rig Archetypes
All asset shapes the foundry can rig. Detection is geometric (mesh vertex bounds); stylized and hybrid must be supplied explicitly.
Built-in Animation Library
Shipped with every avatar export. Click Show keyframes to inspect the deterministic clip data the GLB encoder will embed.
Export Targets
Every supported engine, with its capability profile and AXIS-65 → engine bone mapping. Roblox is the strictest target: R15 has 16 character parts, no morph targets, and a 10k-vertex / 10k-triangle / 1024-px-texture cap per MeshPart.
Roblox R15 Requirements
Hard rules the foundry enforces on every Roblox export. If your contract violates any of these, the GLB is refused before it leaves the pipeline — no shipping a file Roblox Studio will reject on import.