Rig & Animation

Live reference for the canonical AXIS humanoid skeleton, the rig archetypes the foundry can produce, and the built-in animation library shipped with every avatar export.

AXIS-65 Humanoid Skeleton

The canonical 65-bone humanoid rig used by every humanoid avatar produced by the foundry. Every exporter (Unity, Unreal, Godot, Roblox) maps from this skeleton.

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Required for humanoid validation

Rig Archetypes

All asset shapes the foundry can rig. Detection is geometric (mesh vertex bounds); stylized and hybrid must be supplied explicitly.

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Built-in Animation Library

Shipped with every avatar export. Click Show keyframes to inspect the deterministic clip data the GLB encoder will embed.

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Export Targets

Every supported engine, with its capability profile and AXIS-65 → engine bone mapping. Roblox is the strictest target: R15 has 16 character parts, no morph targets, and a 10k-vertex / 10k-triangle / 1024-px-texture cap per MeshPart.

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Roblox R15 Requirements

Hard rules the foundry enforces on every Roblox export. If your contract violates any of these, the GLB is refused before it leaves the pipeline — no shipping a file Roblox Studio will reject on import.

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