Text or an image in. Rigged, validated, game-ready assets out — exported to Unity, Unreal, Godot & Roblox with deterministic, hash-verified provenance. Eight asset kinds, one foundry.
Not just avatars. Every kind ships a kind-aware pipeline, validator and GLB exporter — generated, rigged where it makes sense, and game-ready.
Type a prompt — we route text → FLUX.2 → TRELLIS.2, rig and validate, and hand you an engine-ready GLB. Spin up the studio to run it for real.
FLUX.2 → TRELLIS.2 open-weights chain delivers a mesh in ~8–30s. No queues, no waiting room.
65-bone humanoid, 52-bone quadruped, 35-bone mech skeletons — auto-rigged, weighted, retargeted per engine.
Unity, Unreal, Godot, Roblox — plus OBJ, STL, USDZ, FBX. No silent cube fallbacks; geometry or an honest error.
38 validation rules pass before export, and every stage is hashed into a SHA-256 provenance chain you can verify.
Open-weight models, deterministic output, BYO-GPU or fully self-hosted. Your pipeline, not a black box.
Hash-verified determinism — regenerate and get byte-identical geometry. Auditable, reproducible, CI-friendly.
Type a prompt or drop a reference image — pick one of eight asset kinds and your target engine.
We generate, repair, rig, run 38 validation rules and hash the provenance chain — automatically.
Download a clean GLB (or FBX/USDZ/OBJ) tuned for Unity, Unreal, Godot or Roblox. Drop it in and go.
No credit card. 200 free tokens. Production-ready in seconds.
Start creating — free →